The Creators of Baldur's Gate 3 Explains Its Implementation of AI Tools for New Divinity

The developer behind hit RPGs like Baldur's Gate 3 and Divinity: Original Sin has recently teased its next major project, creating immense hype within the gaming community. However, subsequent comments from the company's figurehead have introduced nuance to the narrative, addressing the studio's stance toward machine learning.

Augmenting Workflows, Not Cutting Jobs

In a new message, the studio's founder outlined that the team is using AI technology for particular supporting purposes. These include enhancing PowerPoint slides, generating rough visual ideas, and drafting temporary copy.

Crucially, Vincke made clear that the final material in the game will be created solely by actual artists. "Our team is developing every line ourselves," he said.

Larian is constantly increasing our roster of storytellers and are busily putting together writing teams.

Given that concept art is being explicitly called out — we right now have 23 artistic staff and have positions available for further talent.

All our efforts we do is supplementary and designed to enabling creatives to spend greater focus on making content.

Every AI system implemented properly is a boost to a artist's workflow, not a substitute for their talent.

Tempering Reactions with Clear Intent

The news of employing this technology at first generated backlash among portions of the player base. In response, Vincke provided additional detail on social media.

"Our team utilizes these tools to explore references, just like we use Google and reference books," he stated. "In the very early planning process we use it as a basic framework for structure which we then replace with hand-crafted concept art."

He continued, "Larian brings on artists for their creative vision, not for their willingness to execute what a AI generates."

Key Areas of AI Integration

Vincke had previously broken down the team's focused approach to this technology, defining its use into primary functions:

  • Streamlining Repetitive Work: This includes motion capture cleaning, voice editing, and pipeline-specific tasks like retargeting animations.
  • Accelerated Iteration: Using systems to speedily create basic versions of scenarios to test concepts prior to full production.
  • Experimental Frontiers: Exploring how machine learning could one day facilitate emergent gameplay, especially in simulating dynamic reactions in a detailed game universe.

He clearly noted that key artistic domains — including visual art — are not areas where the company is cutting artistic talent. On the contrary, Larian is recruiting more in these very positions.

"Our studio is neither shipping a game with machine-made assets, and we are certainly not considering cutting teams to substitute them with AI," Vincke stated definitively.

Randall Cooke
Randall Cooke

A seasoned gaming analyst with over a decade of experience in online casinos and slot machine mechanics, specializing in strategy development.